Combat Lab
Battle
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Status guide
Wet: −0.5 effective SPD per stack, minimum SPD 1. On enemies, only the stronger Wet or Scald slowdown applies. Does not reduce ARM. Extinguishes/prevents Burn, amplifies electric damage and enables Freeze.
Dread: −20% damage per stack on the next offensive action, up to −60%.
Fracture: the next direct hit deals +40% damage and consumes one stack; maximum 3.
Bleed: the target loses 3 HP per stack each time it attacks; all stacks clear at the end of its turn. Cauterize: Bleed with Burn (or Scald) detonates for 7 per Bleed stack. Scald is not consumed.
Laceration: hurts like Bleed, loses 1 stack per turn, keeps normal Bleed from clearing and is never consumed by Cauterize.
Scald: burns like Burn at the start of the target’s turn and counts as Wet (electric ×2, slow, Freeze). While Scalded, Burn and Wet coexist and each new Burn or Wet adds 1 Scald. Halves at the end of the affected unit’s turn; does not lose stacks on attacks. Its ticks are Burn damage (double against spiders). Detonates Cauterize and is not consumed by it.
Caltrops: at the start of each affected turn, apply 1 Bleed; loses 1 stack at the end of the affected unit’s turn.
Thorns: reflect damage only on contact hits. Projectiles and spells do not trigger them.
Poison: 1 damage per stack at the start of the target’s turn, ignoring armor and shields. Never decays; Absolution removes it.
Webbed: −3 SPD per stack. Cannot be cleansed or blocked and never expires. Webbed is not a debuff: Absolution, Purification and debuff conditions ignore it.
Purification Ward: blocks the next harmful application, then expires; also expires when the protected ally’s next turn starts.
